| Level
| KXP
| Wizard 123 456 789
| TH
|
| 1 | 0 | 1-- --- --- | +0 |
| 2 | 2.5 | 2-- --- --- | +0 |
| 3 | 5 | 21- --- --- | +0 |
| 4 | 10 | 32- --- --- | +1 |
| 5 | 20 | 421 --- --- | +1 |
| 6 | 40 | 422 --- --- | +1 |
| 7 | 60 | 432 1-- --- | +2 |
| 8 | 90 | 433 2-- --- | +2 |
| 9 | 135 | 433 21- --- | +2 |
| 10 | 250 | 443 22- --- | +3 |
| 11 | 375 | 444 33- --- | +3 |
| 12 | 750 | 444 441 --- | +3 |
| 13 | 1125 | 555 442 --- | +4 |
| 14 | 1500 | 555 442 1-- | +4 |
| 15 | 1875 | 555 552 1-- | +4 |
| 16 | 2250 | 555 553 21- | +5 |
| 17 | 2625 | 555 553 32- | +5 |
| 18 | 3000 | 555 553 321 | +5 |
| 19 | 3375 | 555 553 331 | +6 |
| 20 | 3750 | 555 554 332 | +6 |
| 21 | 4125 | 555 554 442 | +6 |
| 22 | 4500 | 555 555 443 | +7 |
| 23 | 4875 | 555 555 553 | +7 |
| 24 | 5250 | 555 555 554 | +7 |
| 25 | 5625 | 555 555 555 | +8 |
| 26 | 6000 | 666 655 555 | +8 |
| 27 | 6375 | 666 666 655 | +8 |
| 28 | 6750 | 666 666 666 | +9 |
| 29 | 7125 | 777 766 666 | +9 |
| 30 | 7500 | 777 777 766 | +9 |
| 31 | 7875 | 777 777 777 | +10 |
| 32 | 8250 | 888 877 777 | +10 |
| 33 | 8625 | 888 888 877 | +10 |
| 34 | 9000 | 888 888 888 | +11 |
| 35 | 9375 | 999 988 888 | +11 |
| 36 | 9750 | 999 999 999 | +11 |
|
| Str | Dex | Con | Int | Wis | Chr
| Cml | AT | hp | TH | Div
|
| +2 | +0 | +0 | +5 | +0 | +0 | +0
| +0 | +6 | +0 | ÷1
|
| Requisites: | Int 9, Class Slots 2, Race Slots 1 |
| Alignment: | Any G |
| HD/level: | 1d4 |
| Weapon Prof.: | 1+level/6 |
| To Hit Table: | Wiz |
| Save Table: | Wiz |
| Reference: | Gof4 |
| Groups: | Archetype, Wizard |
| Complexity: | CF=2 |
| “I like to blow things up and look good doing it.” |
| Counts as Human with 2 for 1 trading. Severe Aversion to Frost Giants. |
| Knows Wizard spells. Int bonus to progression. Specialized in Evocation. |
| Level 1: May use 1 material component effect per spell as a zero action. |
| Level 1: Free Group of Four clan patch (+1/+1 AC/saves, +2 nonweapons). |
| Level 5: Free Headband of Intellect +3. |
| Level 12: Free Staff of Power. |
| Level 15: Free Keep located over mineral mines. There is an established Wizard’s school included. If mined, you get 100,000gp/day. |
| Typical Spell List: |
| 1st-Burning Hands, Grease, 2nd- Agannazar’s Scorcher, Flaming Sphere, 3rd- Fireball, Lightning Bolt, 4th- Evard's Black Tentacles, Fire Shield, 5th- Teleport, Permanency, 6th- Chain Lightning, Contingency, 7th- Delayed Blast Fireball, Reverse Gravity, 8th- Abi-Dalzim’s Horrid Wilting, Prismatic Wall, 9th- Meteor Swarm, Wish |
| New Spells: |
| Burning World (SL=9): CLd20 fire dmg to your group. Hole in the middle. Ignore immunities to fire. |
| Items: |
| Staff of Power: +2 quarterstaff; +2/+2 protection; 1 charge,1/s: +x1 dmg; 1S, 1 charge: Continual flame, Fireball, Levitate, Lightning bolt, Magic missile, Ray of enfeeblement; 1S, 2 charges: Cone of cold, Globe of invulnerability, Hold monster, Wall of force; 1S, break staff: 20x number of charges dmg. 50% you sent to another plane, 50% your body destroyed; 117,500 gp |
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