Fistandantilus2 of Shadowdale


Level KXP Wizard
123 456 789
TH
101-- --- ---+0
22.52-- --- ---+0
3521- --- ---+0
41032- --- ---+1
520421 --- ---+1
640422 --- ---+1
760432 1-- ---+2
890433 2-- ---+2
9135433 21- ---+2
10250443 22- ---+3
11375444 33- ---+3
12750444 441 ---+3
131125555 442 ---+4
141500555 442 1--+4
151875555 552 1--+4
162250555 553 21-+5
172625555 553 32-+5
183000555 553 321+5
193375555 553 331+6
203750555 554 332+6
214125555 554 442+6
224500555 555 443+7
234875555 555 553+7
245250555 555 554+7
255625555 555 555+8
266000666 655 555+8
276375666 666 655+8
286750666 666 666+9
297125777 766 666+9
307500777 777 766+9
317875777 777 777+10
328250888 877 777+10
338625888 888 877+10
349000888 888 888+11
359375999 988 888+11
369750999 999 999+11
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
+2+0+0+5+0+0+0 +0+6+0÷1
Requisites:Int 9, Class Slots 2, Race Slots 1
Alignment:Any G
HD/level:1d4
Weapon Prof.:1+level/6
To Hit Table:Wiz
Save Table:Wiz
Reference:Gof4
Groups:Archetype, Wizard
Complexity:CF=2
“I like to blow things up and look good doing it.”
Counts as Human with 2 for 1 trading. Severe Aversion to Frost Giants.
Knows Wizard spells. Int bonus to progression. Specialized in Evocation.
Level 1: May use 1 material component effect per spell as a zero action.
Level 1: Free Group of Four clan patch (+1/+1 AC/saves, +2 nonweapons).
Level 5: Free Headband of Intellect +3.
Level 12: Free Staff of Power.
Level 15: Free Keep located over mineral mines. There is an established Wizard’s school included. If mined, you get 100,000gp/day.
Typical Spell List:
1st-Burning Hands, Grease, 2nd- Agannazar’s Scorcher, Flaming Sphere, 3rd- Fireball, Lightning Bolt, 4th- Evard's Black Tentacles, Fire Shield, 5th- Teleport, Permanency, 6th- Chain Lightning, Contingency, 7th- Delayed Blast Fireball, Reverse Gravity, 8th- Abi-Dalzim’s Horrid Wilting, Prismatic Wall, 9th- Meteor Swarm, Wish
New Spells:
Burning World (SL=9): CLd20 fire dmg to your group. Hole in the middle. Ignore immunities to fire.
Items:
Staff of Power: +2 quarterstaff; +2/+2 protection; 1 charge,1/s: +x1 dmg; 1S, 1 charge: Continual flame, Fireball, Levitate, Lightning bolt, Magic missile, Ray of enfeeblement; 1S, 2 charges: Cone of cold, Globe of invulnerability, Hold monster, Wall of force; 1S, break staff: 20x number of charges dmg. 50% you sent to another plane, 50% your body destroyed; 117,500 gp